Game Rules


Definitions of the Game Rules, in accordance with Article 3.9 of the Terms and Conditions.

General Rules

 

Final Result/Score – Customer places bet on the team to score more goals at the end of regular time.

1 – Home win

2 – Away win

X – Draw

Double ChanceCustomer places bet on the final result of the match.

1X – Home win or draw

X2 – Away win or draw

12 – Home win or away win

Draw no bet – Customer places bet on final score. Draw result returns stake back.

DNB1 – Home win, draw result returns stake back

DNB2 – Away win, draw result returns stake back

Half Time or Full time – Customer places bet on the result at the end of the half time or the result at the end of the match.

I1*1 – Home win the first half time or home win the match

IX*X – Draw at the half time or draw in the end of the match

I2*2 – Away win the first half time or away win the match

Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1–1 – Home win the first half time and home win at the end of the match

X–1 – First half draw and home win the match

2–1 – Away win the first half time and home win the match

1–X – Away win the first half time and draw at the end of the match

X–X – Draw at the half time and draw at the end of the match

2–X – Away win at half time, and draw at the end of the match

1–2 – Home win the first half time and away win at the end of the match

X–2 – Draw at the half time, away and away win at the end of the match

2–2 – Away win the first half time and away win the match

Half Times score betting – Customer places bet on the score of the half time.

I1 – Home win first half

IX – First half draw

I2 – Away win first half

II1 – Home win second half

IIX – Second half draw

II2 – Away win second half

Quarter result (I, II , III, IV) - Customer places bet on the result of specific quarter.

I, II , III, IV 1 - Home win

I, II , III, IV X - Draw

I, II , III, IV 2 - Away win

Handicap – Customer places bet on the winner of the match, after the final score has been adjusted by the handicap (advantage given to a team). Game is calculated in following way:  

Handicap is added to or subtracted from the accomplished number of home team total goals/points (it is subtracted if there is mark “–“ (minus) in the bet).

Three-way Handicap

H1 – Home win after handicap has been included

HX – Draw after handicap has been included

H2 – Away win after handicap has been included

Two-way Handicap

H1 – Home win after handicap has been included

H2 – Away win after handicap has been included

In case of a draw stake is returned.

Totals - Customer places bet on whether total number of Goals/Points/Sets/Games/Touchdowns/Yards/Tries/Innings/Runouts/Cards/Corners/Penalties/Maps/Kills… will be over or under certain preset margin.

< - Under

> - Over

Even/odd – Customer places bet on whether the total number of goals/points in the match will be even or odd (final result 0:0 is considered to be even number of goals/points).

Half with more goals/Points – Customer places bet on half with more goals.

I> – More goals/points are scored in the first half than in the second half

II> – More goals/points are scored in the second half than in the first half

I=II – Same number of goals/points is scored in both halves or the exact score of the match is 0:0

Double/Multiple bet - Customer places bet on two or more bets simultaneously.

Example: 1&-P - Customer places bet on Home Win & < Points.

First team to score – Customer places bet on the team to score the first goal/point in the match.

Scores 1st goal – Home team scores first goal/point

Scores 2nd goal – Away team scores first goal/point

If game ends 0:0 all bets are not-winning.

Correct score – Customer places bet on the exact final score at the end of the match.

Halves Won - Customer places bet on how many halves certain team/competitor will win.

H0 – Home team wins no halves

H1+ – Home team wins at least one half

H1 – Home team wins exactly one half

H2 – Home team wins both halves.

A0 – Away team wins no halves

A1+ – Away team wins at least one half

A1 – Away team wins exactly one half. Bet is losing if home team wins both halves.

A1 – Away team wins both halves.

Winner – Customer places bet on the match outcome including extra time.

W1 – Home win

W2 – Away win

Extra time - Customer places bet on whether or not there will be extra time

Dead Heat - Dead heat is a tie between two or more competitors. (Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event).

Placement/Group Placement - Customer places bet on placement of the team/competitor in certain competition.

1 - Winner

2 - Runner up

1-2 - Finalist

3 - Third place

1-4 Semi-finalist

3-4 Eliminated in semi-final (½)

1-8 Quarter-Finalist

5-8 Eliminated in quarter-final(¼)

9-16 Eliminated in eight-final (⅛)

To qualify - Team to qualify to the next round

12 - Straight forecast

21 - Straight forecast

Oba - Forecast Combo

123 - Straight tricast

Third Place team - Customer places bet on Third Placed team in group to qualify to the next round.

Highest scoring match - Customer places bet on match with most goals.

Highest scoring match in group/competition - Customer places bet on highest scoring match in group/competition.

Highest scoring team in group/competition - Customer places bet on highest scoring team in group/competition.

Lowest scoring team in group - Customer places bet on lowest scoring team in group/competition.

Highest scoring Group - Customer places bet on highest scoring group.

Lowest scoring Group - Customer places bet on lowest scoring group.

Team with most yellow/red cards - Customer places bet on team to be shown highest number of yellow/red cards.

Total Points in group - Customer places bet on number of total number of points the team will seize in group phase.

Total goals in group/competition - Customer places bet on total number of goals in group phase/competition.

Group Combination - Customer places bet on number of total goals in group combinations.

Penalty shoot-out does not count.

Total group goals - Customer places bet on total number of goals in group

Total team goals in group/competition - Customer places bet on total number of goals the team will score in group phase/competition.

Player to score Hat-Trick - Customer places bet on whether certain player will score hat-trick.

Earliest goal - Customer places bet on team to take the least time in scoring first goal in the match.

Draw in group - Customer places bet on total number of matches to end a draw.

Total team penalties - Customer places bet on total team penalties. Penalty shoot-out does not count.

Total team yellow/red cards - Customer places bet on total team yellow/red cards. Cards shown after regular time and cards shown to officials and players out of field do not count.

Total competition yellow/red cards - Customer places bet on total yellow/red cards shown in entire competition. Cards shown after regular time and cards shown to officials and players out of field do not count.

Total group yellow/red cards - Customer places bet on total yellow/red cards in a group. Cards shown after regular time and cards shown to officials and players out of field do not count.

Total yellow/red cards in phase - Customer places bet on total yellow/red cards in a phase (group phase/eight-final/quarter-final/semi-final/final) of a competition. Cards shown after regular time and cards shown to officials and players out of field do not count.

Penalty saves - Customer places bet on goalkeeper to have the highest number of penalty saves.

MVP - Customer places bet on officially announced Most Valuable Player in competition.

Final Pair - Customer places bet on Final Pair of competition.

Top Goalscorer - Customer places on player score the most goals during Competition. If two or more players score the same number of goals, Dead Heat rule applies.

Top Assistant - Customer places on player to make the most assists during Competition. If two or more players make the same number of assists, Dead Heat rule applies.

Top Team Goalscorer - Customer places on player score the most goals in team during Competition. If two or more players score the same number of goals, Dead Heat rule applies.

Total 0:0 matches - Customer places on total number of matches to end with no goals.

Total 3+ matches - Customer places on total number of matches to end with 3 or more goals scored

Total 0-2 matches - Customer places on total number of matches to end with less than 3 goals scored

Total 4+ matches - Customer places on total number of matches to end with 4 or more goals scored

Total 5+ matches - Customer places on total number of matches to end with 5 or more goals scored

Total 6+ matches - Customer places on total number of matches to end with 6 or more goals scored

Total Penalty kicks in phase (Group phase/eight-final/semi-final/semi-final/final) - Customer places bet on total number of penalty kicks in phase. Penalty shoot-out does not count.

Total scored group penalties - Customer places on total number of scored penalty kicks in group. Penalty shoot-out does not count.

Total missed group penalties - Customer places on total number of missed penalty kicks in group. Penalty shoot-out does not count.

Duel - Customer places bet on duel (Teams/Competitors/Driver/Racer/Corners/Penalties/Red Cards/Yellow Cards/Goalscorers). Duel is achievement comparison of two given subjects. Winner is the subject with better score/achievement.


If both teams are eliminated in same phase, following order is taken into account:

  1. Team to seize more points
  2. Team with better goal difference
  3. Team to score more goals

If the achievement of both subjects is equal, Dead Heat rule applies.

Duel penalties do not consider possible extra time and penalty shoot-out

Elimination after penalty kicks - Customer places bet on whether the team will be eliminated after penalty kicks.

First Corner in final match - Customer places bet on team to take First Corner kick in final match.

Kick-off - Customer places bet on the team to take kick-off.

First time winner - Customer places bet on the team to be the first time winner of a competition.

Goalkeeper to score - Customer places bet on any goalkeeper to score. Penalty shoot-out goals do not count).

Football player to score from own half of the pitch - Customer places bet on Football player to score from own half of the pitch.

Final match referee - Customer places bet on the name of the Final match referee.

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Article 1 - AMERICAN FOOTBALL
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Bet Acceptance
In the Event of the uncertainty about the Outcome of a Bet, settlement will be determined by the official result called by NFL or the official Game Book at www.nfl.com.
For the purposes of NCAAF games, Bets will be settled as per www.donbest.com. Any subsequent adjustments to those statistics after 24 hours will not count.

Final result – General final result rule applies.

Double chance - General double chance rule applies.

Total Team points (home, away) – General totals rule applies.

Total points (total, half times, quarters) - General totals rule applies.

Even/odd – General even/odd rule applies.

Handicap (total, half times, quarters) – General handicap rule applies.

Winner – General winner rule applies.

Half with more point – Customer places bet on half with more goals.

I> – More goals are scored in the first half than in the second half

II> – More goals are scored in the second half than in the first half

I=II – Same number of goals is scored in both halves or the exact score of the match is 0:0

Half Time/Full Time – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1–1 – Home win the first half time and home win at the end of the match

X–1 – First half draw and home win the match

2–1 – Away win the first half time and home win the match

1–X – Away win the first half time and draw at the end of the match

X–X – Draw at the half time and draw at the end of the match

2–X – Away win at half time, and draw at the end of the match

1–2 – Home win the first half time and away win at the end of the match

X–2 – Draw at the half time, away and away win at the end of the match

2–2 – Away win the first half time and away win the match

Half Times score betting

I1 – Home win first half

IX – First half draw

I2 – Away win first half

II1 – Home win second half

IIX – Second half draw

II2 – Away win second half

Quarter result (I, II, III, IV) - Customer places bet on the score of specific quarter.

I, II, III, IV 1 - Home win

I, II, III, IV X - Draw

I, II, III, IV 2 - Away win
Extra time - Customer places bet on whether or not there will be extra time.

Double bet - Double/multiple bet rule applies.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

 

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished

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Article 2 - ATHLETICS
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Bet Settlement
In the Event of any disqualification, the medals ceremony will determine settlement of Bets with the Gold medal signalling first place, the Silver Medal signalling second place and the Bronze medal signalling third place. In the absence of a medal ceremony, all Bets will settled as first past the finishing line.

Event Winner
Winning Bets must predict the winner of an Event.
In the Event of any disqualification, the medals ceremony will determine the Bets settlement with the Gold medal signalling first place, the Silver Medal signalling second place and the Bronze medal signalling third place.
In the absence of a medals ceremony, all Bets will settled as first past the finishing line.

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Article 3 - BASEBALL
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Bet Settlement
In the Event of a pitching change prior to the match, all Bets on the match will be Void (no action).
Starting pitchers must throw at least one pitch for Bets to stand (action). For the purposes of these Rules, each team's starting pitcher is defined as the pitcher that throws the first pitch.

Final result of the baseball match can be achieved:

-Full time including extra inning

-Prior to the end of the 9th inning, if officials decide to shorten the match

If Baseball match ends a draw, winner related bets are canceled and stakes are returned.

Final result – General winner rule applies.

Total points (entire match, innings) - General totals rule applies.

Even/odd – General even/odd rule applies.

First Inning - Customer places bet on outcome of the first inning.

I1 - Home win

IX - Draw

I2 - Away win

First 5 Innings - Customer places bet on result after first full 5 innings are played.

V1 - Home lead

VX - Draw

V2 - Away lead

Last time to score - Customer places bet on:

1 - Home last to score

2 - Away last to score

Run first inning - Customer places bet on total points scored in first inning

Extra Inning - Customer places bet on whether or not there will be extra inning in the match.

Score first and win - Customer places bet on whether or not any team will score first point and win the match.

Winner&Totals - General double/multiple bet rule applies.
Handicap – General handicap rule applies.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished

In case that two matches of the same rivals played on the same calendar day, betting always refers to the first match played.

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Article 4 - BASKETBALL
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Bet Settlement
All Bets on basketball and European basketball matches are based on the score at the end of match (including overtimes), unless otherwise stated or the Bet already having been settled.
For the purposes of these Rules, Halftime is defined as the first scheduled 20 minutes of the 1st Quarter and 2nd Quarter. 21 Minutes Play is defined as the first 21 minutes of play.

Winner – General winner rule applies.

If the match ends a draw in regular time, and extra time is not played, bet placed on winner and winner related bets, is cancelled.

If match does not end a draw and extra time is played, bet refers to the winner including OT (unless otherwise stated)

Team points (home, away) – Customer places bet on total number of points scored by a team in match including extra time or some period of the match (quarters and halves).

< Under – Less points than specified
> Over –  More points than specified

If the team scores exact number of points as specified, the bet is calculated with odd 1.

Total points (total, half times, quarters) - Customer places bet on total number of points scored by both teams, including extra time.

If teams score exact number of points as specified, the bet is calculated with odd 1

Even/odd – general even/odd rule applies

Handicap (total, half times, quarters) – General handicap rule applies.

In case of Handicap Draw is not offered and the result of the match, after handicap has been included, is a draw, the bet is calculated with odd 1

Extra time - Customer places bet on whether or not there will be extra time.

More points - Customer places bet on half with more points:

I> – More points are scored in the first half than in the second half

II> – More points are scored in the second half than in the first half

I=II – Equal number of points is scored in both halves

Half time result (1st half, 2nd half) - General half time result rule applies.

Quarter result (I, II, III, IV) - General quarter result rule applies.

Double bet – General double/multiple bet rule applies.

1&-P – Home win and total points

1&+P – Home win and total points

2&-P – Away win and total points

2&+P – Away win and total points

Winning margin – Customer places bet on specific points bracket.

1-3   –   3 or less points difference for any team

1-5   –   5 or less points difference for any team

1-9   –   9 or less points difference for any team

1-12   – 12 or less points difference for any team

3-7     –   between 3 and 7 points difference for any team

6-11   –   between 6 and 11 points difference for any team

10+   –    10 or more points difference for any team

12+   –    12 or more points difference for any team

13+   –    13 or more points difference for any team

15+   –    15 or more points difference for any team

20+   –    20 or more points difference for any team
Wins with 10+ points difference – Customer places bet on winning margin.
Individual basketball player performance:

Basketball player points – Customer places bet on total number of player points.

Basketball player assists - Customer places bet on total number of player assists.

Basketball player rebounds - Customer places bet on total number of player rebounds.

Basketball player points and assists – Customer places bet on accumulated number of player points and assists.

Basketball player points and Rebounds– Customer places bet on accumulated number of player points and rebounds.

For all bets referring to individual performance of basketball players (number of points scored, rebounds, assists, etc.) the bets are cancelled if the player does not enter the game during the match.

All bets include extra time unless stated otherwise.

Basketball player duels – Customer places bet on basketball player individual performance including extra time. Duel general rule applies.

1 – The first listed player

2 – The second listed player

Point range

The player bets which range of points will be in the match. OT do not count.

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished

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Article 5 - BOXING
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Bet Settlement
All Bets on fights are based on the Official Result given at the completion of the fight unless otherwise stated or the Bet already having been settled.
Settlement will not be affected by any subsequent enquiry or alteration. All Bets will be Void in the event of a boxer being substituted.

Winner Boxing/MMA – General winner rule applies.

Boxing Final result - General final result rule applies.

MMA Fight Outcome - Customer places bet on:

KO1 – First listed fighter win by knockout, technical knockout or disqualification
KO2 – Second listed fighter win by knockout, technical knockout or disqualification

1 by Submission - First listed fighter win by Submission
2 by Submission - Second listed fighter win by Submission

1 Points - First listed fighter win on points

2 Points - Second listed fighter win on points

Draw - Draw or technical draw

Boxing Method of Victory -

KO1 – First listed fighter win by knockout, technical knockout or disqualification
KO2 – Second listed fighter win by knockout, technical knockout or disqualification

1 Points - First listed fighter win on points

2 Points - Second listed fighter win on points

Draw - Draw or technical draw

Boxing Exact Winning Method:

KO knockout

TKO Technical knockout

Disqualification

Unanimous decision

Split decision

Majority decision

Technical Decision

To be knocked down

Total Knockdowns - General Totals rule applies.

Group Round Betting - Customer places bet on exact round bracket match winner.

Knocked down and win

Round Betting - Customer places bet on exact round match winner.

Will fight go to distance - Customer places bet on all match rounds to be executed completely.

Fight End in - Customer places bet on exact round of victory. If match goes to distance, bet is loser.

Total rounds - General Totals rule applies. Only completed rounds count.

Round Betting - Customer places bet on winner of the match in specific round.

Time out in the fight - Customer places bet on whether there will be time out in the fight.

What round will the fight end - Customer places bet on round the fight will end.

Method&Round Double bet - General double/multiple bet applies.

Alt. method&Round Double bet - General double/multiple bet applies.

In order for a round to count as a whole, more than 30 seconds must pass in it.

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Article 6 - FUTSAL
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Bet Settlement
All Bets on Futsal matches are based on the score at the end of 40 Minutes Play unless otherwise stated or the Bet has already been settled. Extra Time and penalty shootouts do not count.

Winner
Winning Bets must predict the winner of the match.

Goal Handicap
Winning Bets must predict the winner of the match after the final score has been adjusted by the Handicap.

Over/Under
Winning Bets must predict whether the total number of goals is higher or lower than the predetermined limit.

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Article 7 - GOLF
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Outright
Outright Bets will be Void on players who have either not qualified or do not play in a tournament for any other reason.

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Article 8 - HANDBALL
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Bet Settlement
All Bets on handball matches are based on the score at the completion of 60 Minutes Play. Overtime and shootouts are not included unless otherwise stated.

Final result – General rule applies.

Total goals (entire match, half times) - General Total goals rule applies.

Even/odd – General even/odd rule applies.

Handicap – General handicap rule applies.

Double Chance - General Double bet rule applies.

Half time result (1st half, 2nd half) - General half time result rule applies.

More goals in half – General rule applies.

First and any consecutive goal - General rule applies.

Double Bet - General double/multiple bet rule applies.

1&-G – Home win and Total goals

1&+G – Home win and Total goals

2&-G – Away win and Total goals

2&+G – Away win and Total goals

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished

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Article 9 - ICE HOCKEY
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Bet Settlement
All Bets on ice hockey matches are based on the score after 60 Minutes Play. This is defined as the three periods of normal play. Overtime and shootouts are not included unless otherwise stated.

Final result – General Final result rule applies.

Winner - General winner rule applies.

Double chance - General double chance rule applies.

Total goals (total, periods) - Customer places bet on total number of goals in the specific period.
 

0G – No goal in the specific period

1G, 2G, 3G... – Exactly 1, 2, 3... Goals in the specific period

0-1 , 2-3 , 4-6 , 2-5 – Goals bracket

1+, 2+, 3+... - Least number of goals

I – Total goals in the 1st period   

II – Total for goals in the 2nd period

III – Total for goals in the 3rd period

Period results (I, II, III) - Customer places bet on the winner of the specific period.

1 – Home win

X – Draw

2 – Home win

Even/odd – General even/odd rule applies. Goals scored in extra time do not count.

First or any consecutive goal - General rule applies.

Next power play – Customer places bet on team to have the next power play

Draw no bet - General DNB rule applies.

Handicap – General handicap rule applies.

Team total goals - General total goals rule applies.

Double bet - General double/multiple bet rule applies.

1&-P – Home win and total goals

1&+P – Home win and total goals

2&-P – Away win and total goals

2&+P – Away win and total goals

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished

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Article 10 - MOTOR SPORTS
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Bet Settlement
All Bets are settled according to the official podium position. Subsequent changes in results, whether due to disciplinary hearings or otherwise, are disregarded.

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies

Pole position – Customer places bet on:
 

1 – Pole position win

12 – Start from the first line (first or second start position)

Non-runner general rule applies

Racer Duels – Customer places bet on the racer who will take better final position. Bets are settled according to official data.

In case of two or more racers finish on same position, bets are cancelled and stakes are returned.

Non-runner general rule applies.
 

Best lap - Customer places bet on the racer who will drive single lap for the shortest period.

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Article 11 - RUGBY
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Bet Settlement
For the purposes of these Rules, Halftime is defined as the scheduled first 40 minutes of the 1st Half. Regular Time and 80 Minutes Play is defined as the scheduled 80 minutes of play of the 1st and 2nd Half. Extra Time is defined as any scheduled periods of play after Regular Time and 80 Minutes Play.
All Bets on rugby matches are based on the score at the end of 80 Minutes Play, unless otherwise stated or the Bet already having been settled.
Odds relating to the score of the match after Extra Time may be offered at the end of a scheduled 80 Minutes Play.
All Bets specific to Extra Time will be made Void if a match is abandoned before its scheduled end, unless otherwise stated or the Bet already having been settled.

Final result – General final result rule.

Double chance - General double chance rule applies.

Handicap – General handicap rule applies.

Total points (total, half times) - General Totals rule applies.

Even/odd – General even/odd rule applies.

Half time result (1st half, 2nd half) - General half time score/result rule applies.

Half time/final time – General half time/full time rule applies.
In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished

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Article 12 - SNOOKER
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Bet Settlement
All winning Bets will be settled at the prices shown on the Website at the time the Bet was accepted.
This does not include any post-game disputes by either player that alter the final outcome of a match at a later point.

Winner
Winning Bets must predict the winner of the match.

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Article 13 - TENNIS
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Final result - Customer places bet on:

1 – The First listed player win

2 – The Second listed player win

If match ends with retirement one of the players, all bets with this game will be cancelled.

Total games - General Totals rule applies

Total games in set - General Totals rule applies

Set winner – Customer places bet on specific set.

1 – The First listed player win

2 – The Second listed player win

Game handicap (match, set) - General Handicap rule applies.

Total sets – Customer places bet on exact number of sets.

2 – Exactly 2 sets played in the match

3 – Exactly 3 sets played in the match

4 – Exactly 4 sets played in the match

5 – Exactly 5 sets played in the match

Set Betting – Customer places bet on:

1s – The First listed player win in at least one set

2s – The Second listed player win in at least one set


First set/final result betting - Customer places bet on:

I1–1 - The first listed player win the 1st set and match

I1–2 - The first listed player win the 1st set, and loses the match

I2–1 - The second listed player win the 1st set, and loses the match

I2–2 - The second listed player win the 1st set and match

Correct score - Customer places bet on correct set score.

Tiebreak - Customer places bet on whether or not there will be tie break during the match.

Double bet – Double bet/Multiple bet rule applies

1&-G – First listed player win and total games in match

1&+G – First listed player win and total games in match

2&-G – Second listed player wins and total games in match

2&+G – Second listed player wins and total games in match

To win a game – Customer places bet on:
1 – The first listed player specific game win

2 – The second listed player specific game win

To win two games in row – Customer places bet on who will win two gems in a row during the tennis match.

1 – The first listed player win two games in row

X – No player win two games in row

2 – The second listed player win two games in row

If a player retires before the match has started, all bets will be canceled.

If a player retires after the match has started, general fulfilled bets rule applies.

In case of match delay, final result is awaited as long as match is not abandoned or cancelled.

In case of disqualification of the player, the result on the tournament is considered to be valid, and all bets are valid regardless of the tennis player participation in the tournament.

If official data for specific results are unavailable 48 hours after the match ends, bets are off and stakes are returned.

The decision of the organizers whether the third set of the match will be played as a regular set or as a super tie break is valid.

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Article 14 - FOOTBALL
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Bet Settlement
For the purposes of these Rules, Halftime is defined as the scheduled first 45 minutes of the 1st Half plus any added injury time of stoppage time.
Regular Time and 90 Minutes Play is defined as the scheduled 90 minutes of play of the 1st and 2nd Half plus any added injury time or stoppage time.
Extra Time is defined as any scheduled periods of play after Regular Time and 90 Minutes Play, plus any added injury time or stoppage time, golden/silver goals and/or penalty shootouts.
All Bets on football matches are based on the score at the end of a scheduled 90 Minutes Play, unless otherwise stated or unless the Bet has already been settled.
The Company is not responsible for any Errors or amendments to any match details displayed.
In the event of a match being played on a neutral ground the team displayed on the left will be considered as the home team and the team shown on the right will be considered as the away team.
The result of the match is valid regardless of who is the host of the match.

Final Score – General final score rule applies.

Double Chance – General double chance rule applies.

10 Min Final Score – Customer places bet on the result in the match after 10:00 minutes of play, meaning, from 00:01 (start) until 09:59 (nine minutes, fifty-nine seconds).

10 min 1 – Home team to score more goals in period

10 min 2 – Away team to score more goals in period

10 min X – Draw, both teams to score the same number of goals or no goals in period

Total Team Goals (Home, Away) – General Totals rule applies.

I – 1st half

II – 2nd half

0 – Team to score no goals

0–1 – Team to score less than two goals

1, 2, 3 – Team to score exactly one, two, three goals

1+ – Team to score at least one goal

2+ – Team to score at least two goals

3+ – Team to score at least three goals

4+ – Team to score at least four goals

I+II – Team to score in both halves

Example: II2+ - Team to score two or more goals in the 2nd half.

GG/NG – goal goal/no goal – Customer places bet on both teams to score in regular time.

GG – Both teams to score

NG – At least one team not to score

IGG – Both teams to score in the 1st half

IIGG – Both teams to score in the 2nd half

GG GG – Both teams to score in both halves

NG NG – At least one team not to score in the first half and at least one team not to score in the second half.

Teams to score in both halves – Customer places bet on whether at least one goal is scored in both halves or not.

1+1 – At least one goal in both halves

0+0 – No goals in either half

Draw no bet – General DNB rule applies.

Half Time or Full time – General Half time or Full time rule applies.

Half Time/Full Time – General Half time/Full time result applies.

Half Time/Full Time + – Customer places bet on the outcome at the end of the first half and the outcome at the end of the match.

1X-1 – First half double chance and home win at the end of the match

1X-X – First half double chance and draw at the end of the match

1X-2 – First half double chance and away win at the end of the match

X2-1 – First half double chance and home win at the end of the match

X2-X – First half double chance and draw at the end of the match

X2-2 – First half double chance and away win at the end of the match

X-1X – Draw at the end of the half time, and double chance final score

X-2X – Draw at the end of the half time, and double chance final score

12-1 – First half double chance and home win at the end of the match

12-2 - First half double chance and away win at the end of the match


Time of first goal – Customer places bet on certain time bracket the first goal in the match will be scored (0-10mins, if any team scores in that time bracket, bet is a winner). If there is no goal in certain time bracket all bets are losers.

For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time based data provided by official statistics.

Half Times score betting  - General Half times score betting applies.

Total Goals (Full Time, 1st half, 2nd half) – Customer places bet on how many goals will be scored at specific period of the match.

0G – No goal

1G, 2G, 3G... – Exact number of scored goals

Goal Range – Goals Scored within the range including lower and upper limitation (example: 4– 6 – bet is a winner if four, five or six goals are scored).

1+, 2+, 3+... – At least one, two or three goals are scored
(example: 3+ – bet is a winner if 3 or more goals are scored)

I – Refers to the 1st half       

II – Refers to the 2nd half

First team to score – General first team to score rule applies.

Correct score – General correct score rule applies.

Handicap – General handicap rule applies.

Half with more goals – General Half with more goals/points rule applies.

Even/odd – General even/odd rule applies.

Halves Won - General Halves won rule applies.

No bet – Customer places double bet.

1 NB GG – Home team wins the match. If the home team does not win, and both teams score at least one goal, the stake will be returned

X NB GG – The match is a draw. If the final outcome is not a draw, and both teams score at least one goal, the stake will be returned

2 NB GG – Away team wins the match. If the away team does not win, and both teams score at least one goal, the stake will be returned

1 NB 3+ – Home teams wins the match. If the home team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned

X NB 3+ – The match is a draw. If the final outcome is not a draw, and the total number of scored goals in the match is 3 or more the stake will be returned

2 NB 3+ – Away team wins the match. If the away team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned

1 NB 0G – Home team wins the match. If the home team does not win, and no goals are scored in the match, the stakes will be returned

2 NB 0G – Away team wins the match. If the away team does not win, and no goals are scored in the match, the stakes will be returned

GG NB 0G – Both teams will score at least one goal in the match. If at least one team does not score a goal in the match, and no goals are scored in the match, the stakes will be returned


Double/Multiple bet – Customer places bet on two or more accumulated selections which all need to be winners.

I1+&II2 – 1 or more goals scored in the first half and 2 or more goals scored in the second half

1&3+ – Home win and 3 or more goals scored in the match

2&3+ – Away win and 3 or more goals scored in the match

GG&3+ – Both teams score and 3 or more goals scored in the match in total

1-1&3+ – Home win the first half and home win the match and 3 or more goals scored in the match

2-2&3+ – Away win the first half and away win the match and 3 or more goals scored in the match

1&D2+ – Home win and home to score two or more goals

2&G2+ – Away win and away to score two or more goals

1&4+ – Home win and 4 or more goals scored in the match

2&4+ – Away win and 4 or more goals scored in the match

1&GG – Home win and both teams to score

X&GG – Draw and both teams to score

2&GG – Away win and both teams to score

1&NG – Home win to nill

2&NG – Away win to nill

1&2-3 – Home win and 2 or 3 goals scored

2&2-3 – Away win and 2 or 3 goals scored

1&0-2 – Home win and less than 3 goals scored

2&0-2 – Away win and less than 3 goals scored

1X&2+ – Double chance and 2 or more goals scored

X2&2+ - Double chance and 2 or more goals scored

1X&0-3 – Double chance and less than 4 goals scored

X2&0-3 – Double chance and less than 4 goals scored

1X&GG –  Double chance and both teams score

X2&GG – Double chance and both teams score

GGI/II – Both teams to score in both halves

I1&I2+ – Home win the first half and two or more goals scored in the first half

I2&I2+ – Away win the first half and two or more goals scored in the first half

1-1&4+ – Half Time/Full Time and four or more goals scored

2-2&4+ – Half Time/Full Time and four or more goals scored

I2+&II2+ – Two or more goals scored in the first half and two or more goals scored in the second half

I2+&4+ – Two or more goals scored in the first half and four or more goals scored in the match

H2+&A2+ – Home teams to score two or more goals and away team to score two or more goals

GG&4+ – Both teams to score and four or more goals scored

1-1&GG – Half Time/Full Time and both teams to score

2-2&GG – Half Time/Full Time and both teams to score

1X&3+ – Double Chance and three or more goals scored

X2&3+ – Double Chance and three or more goals scored

Team scores the first/ last goal and the final outcome of the match

FG1&1 – Home to score the first goal and home win
FG2&1 – Away to score the first goal and away win
FG1&X – Away to draw from behind

FG2&X – Home to draw from behind

LG1&1 – Home to score the last goal and home win

LG2&1 – Away to score the last goal and away win

LG1&2 – Home to score the last goal and draw

LG2&X – Away to score the last goal and draw

Total corners – Customer places bets  on the number of corners taken in the match.

For all bets referring to occurrences or results in relation to number of corners, bets will be settled on the exact data provided by official statistics.

Total penalty cards - the player bets on the total number of cards shown in the regular part of the match, which may be less than, equal to or greater than the set limit. The total number of cards is calculated as the sum of cards awarded in the match as follows:

• A yellow card awarded to one player counts as one card

• another yellow card awarded to a player who already has one yellow card, awarded in the same match, is not counted in the total

• A red card, direct or obtained as a result of another yellow card, counts as two cards

• for this game only the cards of the players in the game are counted, the cards received by the players or the staff on the bench are not counted in the total

• for this game only the cards awarded by the referee in the regular part of the match are counted, the cards received after the referee plays at the end of the regular part of the match are not counted

First yellow card in the match – Customer places bet on which team will get the first yellow card in the match. In case of the yellow card is given to both teams at the same time, the bets are void.

Red card – Customer places bet on the number of red cards (example: yes, one or more red cards).

Penalty – Customer places bet on the number of penalties (example: yes, one or more penalties).

Team to qualify – Customer places bet on a team to qualify into the next round of competition.

Total League Goals – Customer places bet on total number of goals on a certain number of matches in time period. In case of match delay or cancellation, it shall be considered that precisely two goals were scored in the match(one for home team, one for away team) . In case of delay or cancellation of two or more matches, the bet is pronounced invalid and stake is returned.

Goalscorers/ player to score a goal – Customer places bet on number of goals scored by a player in the match.

1+ - Player to score one or more goals

2+ - Player to score two or more goals

3+ - Player to score three or more goals

FG - Player to score the first goal in the match.

LG - Player scores the last goal in the match

No own goals are counted.

It is considered that player takes part in match, if he spends at least one second in game.

Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.

Football players/special offer

Goalscorers Duel - General duel rule applies.

If both players score the same number of goals, Dead heat rule applies. If both scorers do not score, bets are cancelled and stakes are returned.

Football player scores a goal and exact result  

Football player scores a goal and the final score

Double/Multiple Bet rule applies.

Player special - Customer places bet on football player to score the first goal in the match in time bracket:

F1-20 – Player to score the first goal in the match from 1st to 20th minute

F21-45 – Player to score the first goal in the match from 21st to 45th minute

F46+ – Player to score the first goal in the second half

G1-20 – Player to score any goal in the match from 1st to 20th minute

G21-45 – Player to score any goal in the match from 21st to 45th minute

G46+ – Player to score any goal in the second half

For all bets referring to occurrences or results in relation to time periods, bets will be settled on the exact time based data provided by official statistics.

Statistical bets – Customer places bet on a defined individual performance of football player in a match.

First card in the match – Football player is shown the first card in the match (yellow or red). In case of the card is given to more than one player at the same time, stake is returned.

Yellow card – Football player is shown yellow card in the match.

Red card – Football player is shown red card in the match. Red card shown to officials does not count.

Assist – Football player assists his teammate in scoring a goal in the match.

Best player of the match – Football player is announced the “best player of the match” in accordance with data from the official site of the match organizer.

Total Shots

Number of shots to the goal – for all bets related to total shots the following rules applies:

1. Blocked shots do not count

2. Data are received from the official site of the match organizer

Total number of shots – Customer places bet on total number of shots (the sum of all shots on target and off target).

Total number of shots on target – Customer places bet on total number of shots on target for both teams.

Total number of shots handicap – Customer places bet on the team to have more shots to the goal after handicap is calculated. Blocked shots do not count.

H1 – Home team makes more shots to the goal with handicap calculated (blocked shots do not count)

H2 – Away team makes more shots to the goal with handicap calculated (blocked shots do not count)

Home team total shots on target – Customer places bet on Home team total number of shots on target.

Away team total shots on target – Customer places bet on Away team total number of shots on target.

Home team total shots off target – Customer places bet on Home team total number of shots off target.

Away team total shots off target – Customer places bet on Away team total number of shots off target.

Zerobet – bet can be placed, exclusively, in live betting. In the moment of betting, regardless of the actual result, the result is considered to be 0-0 and the customer bets in the match outcome from the moment of betting:

Zerobet1 – Home win

ZerobetX – Draw

Zerobet2 – Away win

First Goal Method (rule applies to any succeeding goal)

Free kick - Directly from free kick

Header - Own goal scored by head is not counted

Shot
Own Goal
Penalty

For all bets referring to occurrences or results in relation to first goal method, bets will be settled on the exact data provided by official statistics.

If the goal is not scored, all bets lose.

Asian Handicap Rules, Game Explanation

Asian Handicap 0: 0 If one team wins, the bet wins. If the result is a draw, the bet is returned to the player.

Asian Handicap 0: 1/4 (-0.25; +0.25) handicap -0.25

If the Team you played wins by any margin, the tip is won. If he plays a draw, you lose half the stakes and half comes back. If he loses the bet is losing.

handicap +0.25

If the team you played for wins, the bet wins. If you play a draw you get half the stakes and the other half is bet on the tip.

Asian Handicap 0: 1/2 (-0.5; +0.5)

With a 1/2 handicap you can either win or lose the bet. There is no possibility of a draw.

handicap -0.5

If the team you played for wins, you win the bet. If he plays a draw or loses, you lose the bet.

handicap +0.5

If the team you played for wins or draws, you win the bet. If he loses, you lose the bet.

Asian Handicap 0: 3/4 (-0.75; +0.75)

handicap -0.75

If the team you played for wins by 2 or more goals difference, you get a bet. If he wins by 1 goal difference, you get back half of the stakes, and half is invested in the odds. If he plays a draw or loses, you lose the bet.

handicap +0.75

If the team you played for wins or draws, you win the bet. If you lose by 1 goal difference, you only get back half the stake. If you lose by 2 or more goals difference, you lose the bet.

Asian Handicap 0: 1 (-1.0; +1.0)

handicap -1.0 If the team you played for wins by 2 or more goals difference, you win the bet. If he wins with 1 goal difference, the whole bet is returned to you. If he plays a draw or loses, you lose the bet.

handicap +1.0

If the team you played for wins or draws, you get a bet. If he loses by 1 goal difference, the whole bet is returned to you. If he loses by 2 or more goals, you lose the bet.

Asian Handicap 0: 1 1/4 (-1.25; +1.25)

handicap -1.25

If the team you played for wins by 2 or more goals difference, you win the bet. If you win with 1 goal difference, you get back half the stake. If play a draw or lose, you lose the bet. handicap +1.25

If the team you played for wins or draws, you get a bet. If he loses by 1 goal difference, half of the stakes are returned to you, and half is invested in the odds. If he loses by 2 or more goals, you lose the bet.

Asian Handicap 0: 1 1/2 (-1.5; +1.5)

handicap -1.5 If the team you played for wins by 2 or more goals difference, you win the bet. All other outcomes are lossy.

handicap +1.5 If the team you played for loses by 1 goal, draws, or wins, you get a bet. If he loses by 2 or more goals, you lose the bet.

Asian Handicap 0: 1 O 3/4 (-1.75; +1.75)

handicap -1.75

If the team you played for wins by 3 or more goals difference, you win the bet. If he wins by 2 goals difference, half of the stakes are returned to you, and half is invested in the odds. If he wins by exactly 1 goal difference, draws or loses, you lose the bet.

handicap +1.75

If the team you played for loses by 1 goal, draws, or wins, you get a bet. If you lose by 2 goals difference, you get back half of the stakes. If he loses by 3 or more goals, you lose the bet.

Asian Handicap 0: 2 (-2.0; +2.0)

handicap -1.75

If the team you played for wins by 3 or more goals difference, you win the bet. If you win by 2 goals difference, your entire bet will be refunded. If you win by 1 goal difference, draw or lose, you lose the bet.

handicap +1.75

If the team you played for loses by 1 goal, draws, or wins, you get a bet. If he loses by 2 goals difference, the whole bet is returned to you. If he loses by 3 or more goals, you lose the bet.

Football Fantasy Points

Customer places bet on total fantasy points achived by player in specific match.

If player does not start the match all bets are canceled (void).

Results are valid only at www.fantasy.premierleague.com

 

Anytime Score

The Customer predict correct score anytime at the match .

In case a match is postponed and is not played until the end of the next calendar day according to
the local time in the place of the match, odds 1 will be calculated for all games in that match.

In case a match is interupted and is not played until the end of the next calendar day according to the local time in the place of the match, all bets that are not concluded will be set as void. Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.

In case of the football match does not include two half times all bets are cancelled.

In case of the match officially finishes before 90 minutes are up, result stands.

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Article 15 - VOLLEYBALL
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Bet Settlement
All Bets on volleyball matches are based on the score at Full Time. Overtime is not included unless otherwise stated.

Winner – General winner rule applies.

Set winner (I, II, III...) – Customer places bet on specific set result.

1 – Home win specific set

2 – Away win specific set

To win a set - Customer places bet on the team to win at least one set during the match.

1S – Home win in at least one set

2S – Away win in at least one set

Total number of sets - Customer places bet on total number of sets played in the match.

Correct set score - Customer places bet on the correct set score in the match.

Points handicap (match, sets) – General Handicap rule applies.

Total points (match, set) - General totals rule applies.

Even/odd – General even/odd rule applies.

First set / final result - Customer places bet on the team to win, both, the first set and the match.

I1–1 – Home win 1st set and the match

II1–2 – Home win 1st set, Away win the match

I2–1 – Away team win 1st set, Home win the match

I2–2 – Away team win 1st set and the match

Wins certain point bracket - Customer places bet on point bracket.

1 – Home win

2 – Away win

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Article 16 - CYCLING
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Winner Stage
Winning Bets must predict the winner of the relevant stage.

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies

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Article 17 - WINTER SPORTS
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Bet Settlement
If for whatever reason a selection does not start a Winter Sports Event, the Bet is Void even if the Event takes place.

Placement – Customer places bet on:

1 – Winner of the race

12 – Top two finish

123 – Top three finish

1-6 – Top six finish

1-n – Top n finish

Non-runner general rule applies
Racer Duels – Customer places bet on the racer who will take better final position. Bets are settled according to official data.

In case of two or more racers finish on same position, bets are cancelled and stakes are returned.

Non-runner general rule applies.

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Article 18 - E-SPORTS
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To Win Match / To Win Map (including Current and Next) / Double Chance
If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity/event. In the event of a match or map starting but not being completed, then all Bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

If a player/team is given a walkover on at least one map before the match starts, all Bets will be void.

If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game Bets will stand on the replayed match or map in accordance with the official result. All in-play Bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.

Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps
Bets are void if the statutory number of maps are changed, or differ from those offered for Betting purposes. In the event of a fixture starting but not being completed, Bets will be void unless the outcome is already determined.

To Win At Least One Map
In the event of a fixture starting but not being completed, Bets will be void unless the outcome is already determined.

StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided.

Winning Race / Winning Player Nation
In the event of a fixture starting but not being completed, Bets will be void unless the outcome is already determined.

CS:GO

Map/Round Betting
Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for Betting purposes.

Round Betting
If a round is replayed due to a disconnection or non-player related technical issue, pre-game Bets will stand on the replayed round in accordance with the official result. All In-Play Bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.

Player Match-Ups
In the event of a specified player not playing the entire map, all Bets will be void unless the outcome is already determined.

Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.

LOL

Map Betting
In the event of a draw, To Win Map market will be voided.

First Blood markets
Only kills by the opposition team / player will count.

Kill markets
Will be settled based on the official scoreboard, broadcast or game API.

Monster markets
Will be settled based on the official scoreboard, broadcast or game API.

Building markets
For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

In the event of a surrender, Bets on Next Building Destroyed markets will be void.

All time based Bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, Bets will be void unless the outcome is already determined.

DOTA2

Map Betting
In the event of a draw, To Win Map market will be voided.

First Blood markets
Only kills by the opposition team / player will count.

Kill markets
Will be settled based on the official scoreboard, broadcast or game API.

Creep markets
Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

Building markets
For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

In the event of a surrender, Bets on Next Building Destroyed markets will be void.

All time based Bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, Bets will be void unless the outcome is already determined.

WOT

First Blood markets
Only kills by the opposition team / player will count.

Kill markets
Will be settled based on the official scoreboard, broadcast or game API.

All start times displayed are an indication only and not guaranteed to be correct. If a match is suspended or postponed, and not resumed or rescheduled to commence by the end of the day (local time), then Bets will be void.

If a match begins before its scheduled start time, then all Bets placed after the actual start time will be void. All Bets placed before the actual start time will stand. Any unplayed, postponed or forfeited match will be treated as a non-runner for settlement purposes.

All Bets will be settled using the official result as declared by the relevant governing body of the competition concerned. In the event of a match or map starting but not being completed, then all Bets will be void unless the outcome is already determined.

If any team or player name is misspelled, all Bets will still stand unless it is obvious it is the wrong selection.

If in an official match a player plays with the wrong nickname/gamer-tag or on a smurf-account, the result is still valid unless it is evident that it is not the player expected to play in the match.

In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all Bets will stand.

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Article 19
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The Company may apply the markets for one sport to another sport if the Rules of the sport are the same or similar.

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Article 20
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The Company reserves the right to offer Betting, in addition to the aforementioned sports, for other sports and non-sports Events with a clearly measurable outcome with clear and unambiguous results. These Events might include:

  • Non-sports competitions:
    • Singing competitions
    • Beauty pageants
    • TV program winner Betting
    • Political Events results Betting
    • Academy Awards (Oscars)
    • Film festival winners
    • Weather forecast
    • Financial Betting (Dow Jones value, FTSE value, stock movement)
    • Church Events Betting
    • Prize winner Betting (Nobel Prize, Pulitzer Prize)
    • Betting on important Events from the life of celebrities
    • Betting on the best video game
    • Betting on the best book
    • Betting on the best magazine
    • Betting on the winners of local traditional competitions
    • Betting on surreal Events (aliens, space ships)
    • Predicting macro-economic movements (oil price, state bankruptcy)
    • Betting on the Outcome of court Outcome
    • Technological Events Betting (name of the new software, year of publishing new versions)
       
  • Sports competitions:
    • Horse racing
    • Badminton
    • Beach volley
    • Beach soccer
    • Biathlon
    • Bowls, Cricket
    • Darts,
    • Rowing
    • Archery
    • Swimming
    • Table tennis
    • Gaelic sports
    • Speedway
    • Cross Country
    • Australian Rules Football
    • Floorball
    • Netball
    • Chess
    • Hurling
    • Curling

The terms under which Bets are accepted are the same as the Betting and Game Rules for Pre-match Bets, and if there are Bets which are not defined in the Betting and Game Rules, the Company is obligated to publish additional Rules with definitions in the Offer. The page "Overview sports betting" is also part of the game rules and the rules that can be found there are applied.

For all other Events not defined by these Rules the Company shall seek subsequent consent from relevant authorities.